Friday, January 12, 2007

Second Life, Second Chance


Since my days as a member of the Palace and as a cyberpsychologist studying that community, more than a decade ago, I haven’t paid much attention to the newer avatar/graphical worlds that have come, and in many cases, gone.

Recently some colleagues and journalists have been encouraging me to take a look at Second Life. My reaction, even after I visited the SL web site, was similar to how I responded in the past: been there, done that. However, noticing all the media publicity SL is receiving, and hearing how a million people have joined it, I thought I’d give the idea of visiting it a second chance.

So I downloaded the program and dragged myself through the registration process. Fortunately the install and registration posed no technical problems for me and my Mac. Thank you Linden Labs. Optimistic, I even provided my credit card info so I could collect my free $250 Linden dollars - the equivalent, I discovered later, of about one US dollar. I promised myself I wouldn’t spend it all in one place.

Spotting Newbies by How They Walk

Before logging on, I mentally prepared myself for the possibility that I would, at first, feel like a completely awkward newbie in this unfamiliar virtual world. It was a good idea I did. It took me several minutes just to figure out how to move my avatar, and then I was literally walking into walls and trees. I spent most of the first day learning how to move about without looking like a complete idiot, how to visually survey and interact with the environment, and, most fun of all, how to fly like superman. The controls for navigating one’s avatar are much more sophisticated than they used to be at the Palace, This posed a rather interesting challenge. Even after several hours, when I thought I was doing reasonably well, a more experienced user who I met in the SL version of Amsterdam commented on me being a newbie. When I asked how she knew, she replied, “By how you walk.”

At that point I took my own advice that I’ve written about in various articles: Don’t be afraid to be a newbie. Embrace it graciously and with humor. Ask for help. And don’t be surprised or dismayed if people ignore you or make fun of you because you’re a newbie, which happened often to me in SL.

Lookin’ Good, or Not: The Avatar

After getting a grip on how to move about, I tackled the task of customizing my avatar. Again, the features are more sophisticated than in the days of Palace, especially in designing the body type, hairstyle, clothing, and facial features of a human-like body. After my initial experimentations, I still looked like such a newbie nerd that my wife insisted I continue to work on modifying my clothing.

Eventually, as you can see in that picture, I created an avatar that looks something like me, although a bit more trim and wearing a hat that I never wear. It wasn’t until later on that I figured out how to take the hat off. Although in the past I’ve assumed imaginary identities in cyberspace, I now usually choose to be myself, using my real name - and, in SL, an avatar that is based on reality rather than fantasy. Not that highly imaginary avatars are a bad thing. It’s just that as a cyberpsychologist exploring this world, I prefer to be straightforward about who I am. Even my username reflects my real name, except that in the registration process I was required to choose a last name from a list, as if being forced to join a clan.

Quickly it became clear that people take their avatars very seriously. Users spend a great deal of time, effort, and money designing them. As was true of Palace, how you look is important not only in your ability to attract people, but in demonstrating your technical skill. Unlike Palace, almost all the avatars are human forms, although how people use, think, and feel about their avatars is very similar to what I discovered at Palace.

What Can I Do Here?

Once you create your avatar and get the hang of moving about, you ask yourself “Now what do I do?” Second Life contains a lot of features, much more so than in Palace, so I could easily have spent a great deal of time reading about and experimenting with them. But that got boring after a while. I wanted to go places. But where?

That wasn’t as simple as I thought it might be. I found the maps confusing and unhelpful. The search engine offers a list of popular spots, but almost all of them were rated “mature” and involved sexual content of one type or another. Or they were places to party. People were dancing at Sanctuary Rock, which was fascinating to watch, and I found a variety of shops where people can buy avatar supplies, including quite a few shops devoted to sexual items, services, and avatar bodies. Sex always sells, in real or virtual life.

I tried to find people like me – professors, psychologists, mental health professionals. Some were listed in the directory, but I couldn’t find them. When I teleported to their location, a few other people were there, looking around, appearing disoriented like me, asking questions like, “What can I do here?” I went to Reuters, hoping I might meet some journalists, but that building too was mostly deserted. In Amsterdam some people were roaming the streets, chatting with a friend, or just standing there, surveying the streets while trying to figure out what to do next, just like me. It’s possible the users may not even have been “in” those motionless avatars, but rather letting their virtual bodies stand idly while they were doing something else on their computer. You never can tell whether a still avatar is sentient or not.

At one point I even tried flying on and on in one direction, through misty clouds and blue skies, feeling a tiny bit anxious about getting lost, but expecting I might run into something interesting… I didn’t. Just more sky and mist. After I while, I wasn’t even sure I was moving anymore. Dropping to the ground, I tried to place a “landmark,” not really knowing what that is, but figuring I might as well leave a marker indicating JohnSuler Yue had been here, as if I were exploring the moon…. It didn’t’ work… This was not a good way to explore SL.

In the half a dozen or so areas I visited, I chatted with people, those who were nice enough to talk for a bit with an obvious newbie. There was a vendor and jewelry designer who longed to buy his own shop. A smartly attired female who empathized with my newbie status and said that “friends” were the reason why she liked SL. A young, busty, and scantily dressed avatar who emphasized that “Everybody in SL wants more Lindens.” There were quite a few people speaking languages other than English. In French I told one person that I only speak French a little.

I also met people who design, construct, and manage their own environment. I mentioned that I am a cyberpsychologist who studies virtual worlds. At the Palace, the technical and company people who ran things rarely seemed interested in my work. These SL folks also seemed only mildly interested, but they are busy people. As one of them quickly excused himself from our conversation because he had “back code” to write, he told me that I should get permission from Linden Labs if I intended to do any professional research here. “There’s information about it in the support section of the web site,” he added before he walked into a wall, which made me smile, and then disappeared down a staircase.

As one of the old-timer cyberpsychologists who often has discussed and debated issues about online social science research, I was curious about what Linden Labs would have to say about people studying their world. As my avatar stood still, I called up my browser window and went to their website. The only information I found was a statement about the importance of adhering to ethical standards of online research, and a link to a Linden Lab document about doing research. The document wasn’t there, but I did eventually find a link they offered to the ethical standards of an outside professional organization.

What’s New Here?

Second Life is a fascinating, cutting edge virtual world with lots of features, places, activities, people, and subcultures to explore. Many people love it. As one emo-looking avatar said to me, “It’s addicting.”

During my explorations, I kept that comment in mind, while thinking back to how people at the Palace often said the same thing, which led to my very first cyberpsychology article that outlined the various reasons why people get addicted to these avatar worlds. In fact, while wandering around Second Life, I often had that feeling of déjà vu. Memories of people, events, and experiences from my days of the Palace starting coming back to me. As sophisticated and complex as Second Life is, as far forward as Linden Labs has pushed the envelop of visual virtual environments, the basic and essential elements of avatar worlds have not changed all that much.

With one very important exception. The economy and it’s linkage to real world money. That’s a big difference with very significant ramifications. The power of money, buying, and selling is another highly motivating factor that I could add to my list of reasons why people get “addicted” to online worlds. But as for me, economic issues are the reality of real world living that I would prefer to escape when joining a virtual community.

And so, as a cyberpsychologist, will I seriously study Second Life? Perhaps, although that would mean spending a lot of time exploring the various features and immersing myself deeper into the culture and subcultures. So many interesting things to do in cyberspace, so little time.

Setting aside my interests as a researcher, will I continue as a member of Second Life and give it a second chance just for the fun of it? Maybe. Despite all the fascinating features of this world, I have to agree with that one avatar about it being friends that really make the difference, and it takes time and effort to make new friends in a virtual community. Perhaps I might invite one of my own friends or colleagues to join me in SL. Or maybe I’ll happen to be logged on at the same time and so will have a chance to meet that dream expert who responded to the IM message I left him.

I also still have those free Linden dollars to spend.

20 Comments:

Blogger Tara said...

hi John, I've been quite interested in SL for some time now, though I haven't really been able to devote enough time to it.

I'm no economist, but a friend of mine brought it to my attention that there is a flaw in the "SL-economy": there is value in $$ inside the world, but Linden Labs wouldn't have the funds to let everybody cash out.

Money is generated very easily and at no cost -- there is nothing that takes money out of the users' hands and back into the game.

Not quite sure I'm explaining this well, but it did make sense to me when I was told it.

5:30 PM  
Blogger John Suler said...

Thanks for your comment, tara. I'm no economist either, and don't pretend to understand the details of the economic foundation of SL... but it certainly is an unique feature of that world.

3:28 PM  
Blogger John Suler said...

A good idea, nevertheless, Asia... My most recent problem with SL is that the newest version of the software keeps crashing on my Mac. I'm not sure I want to take the time and effort to figure out why.

10:57 AM  
Blogger Theodore said...

This post has been removed by the author.

7:56 AM  
Blogger Theodore said...

Your post pretty much summed up my experience. Technically speaking, SL is rendered quite well, but the social relationships are the real draw.

As my (face-to-face)social network has broadened, I meet more people who are also active in SL. It would make sense that offline relationships contribute to SL adaptation. Of course, participants can meet online (and many do). The SL participants I meet know each other though other online and offline communities. SL may be a better place to socialize than meet new people, just a thought.

Are you still having technical difficulties with the Mac SL client? I tooled around SL on my G4 PowerBook last year and it was slow, but more usable than some of the other systems I have seen.

Theo Durst

8:17 AM  
Blogger any1gynoid said...

Hiya Dr John and Friendly Bloggers!... Second Health London has scheduled a discussion of "THE PYSCHOLOGY OF CYBERSPACE" at 8am SL time, Sunday September 16th. 2007. DR LAPSUS WEINSTEIN WILL CHAIR THE MEETING. We will meet in the US Healthcare Crisis Pavillion, just outside the dome at ground level here... http://slurl.com/secondlife/Black%20Art/249/115/91 (Democratic Party of SL HQ) We would love to see you there!!!! Everyone Welcome! Cheers! Peace! P.S... The US Crisis Healthcare Pavillion's GRAND OPENING is 6PM Thursday 13 Sept... same location.

10:12 AM  
Blogger Zavijava Voom said...

John, Long time no see!! I remember you from Palace and I was doing a search on articles about Second Life and look who popped up! You may remember me as Geekgirl or Caz, we chatted about the book I was writing "The Joy of Cybersex".

Well 7 years out of virtual worlds for me and I discover in Second Life not a lot has changed! We are still just people with same desires after all LOL.

This time around I am using cyberspace to enhance my marriage rather than destroy it and its been fabulous, love to chat about it some time.

Always wondered if I would bump into an old Palace friend in SL but how to find them! I am Zavijava Voom if you ever pop into the program.

Luv
Caz

4:34 PM  
Blogger bari said...

nice blog
i comes from indonesia
and i am moslem
dont panic
(http://mycyberblog.com)

8:33 AM  
Blogger Airedine Poe said...

This is mainly a comment to Tara.

Linden Labs rent out 'Sim islands' to residents for around 200$ US/month. (http://secondlife.com/land/pricing.php)

There are also premium users that pay approximately 10$ per month, and they get a certain amount of land and more support from the Linden Labs.

It also costs 10L to upload anything (textures, animations, etc)

And unless you're really going to work hard for it, you have to buy your Linden. You can sell them back for about half what you can buy them for.

Anyway if you have any more questions you can find me in-world :)

-Airedine Poe

12:20 AM  
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4:32 AM  
Blogger Campori said...

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3:41 AM  
Blogger Irvin Kovar said...

I think this is an interesting topic, and leaves me wondering where we are going with the "digitization of behaviour"? In the plainest sense avatars are the mask of the primitive. It seems very inefficient that we are so enthralled to have extremely complex human behaviour filtered down to a point of manipulating codes and tools. In essence, these people have more control and can better hide their motives. Why wouldn't we want to explore this medium? Our brains are being fooled. We see more control and more deception as advantageous from an evolutionary perspective. However I think we are at risk of being disempowered by the technology and in a struggle against the cybergeneration that created the web applications that married gaming with web apps and gave us social media. For the programmers, they have created a game for themselves - to watch everyone else stumble around in and on their creations.

What is the value of an existence in cyberspace? I think the avatar who said "more Lindens" was being true to her 4 billion year old root instinct. Perhaps acquisition is what it is all about.

8:33 PM  
Blogger Marcio said...

Hi John, Im Marcio. Im a brazilian studente. Im doing a master degree at USP, Sao Paulo University. About your book or your comments in this post, we can talk about a virtual antropology? Id love your book and can we talk for email academic subjects? mine: marcinhojunior@terra.com.br

11:42 AM  
Blogger noemi said...

Hi! I am a psychologyst, live in Mexico City and olso a SL citizen. Hope to see you there, i have being studing the atmosfere of SL for almost tree years now, even if I don't write about it.
If you need any help, let me know.

Maga Smith, my nicknane there.

7:56 AM  
Blogger Carol said...

you need a use for your site in SL otherwise you will have no meaning for it and you will wander around aimlessly.

There has been a bit of work done on roleplay within SL between psychologists and clients on issues that do not translate well into the real world.

A lot of this stuff is cutting edge. So you may not find things already built that meet your needs and you will have to make your own site.

Think of a tech savvy client who is having problems modeling new behavior. Maybe men who need to roleplay as women to get an understanding of what their spouses want. Or, other issues that are just too sensitive to address in the real world that might lead themselves to a fantasy roleplay. Fairy tales often have psychological underpinnings or the zen tales on your web site.

11:18 AM  
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10:46 PM  
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2:06 AM  

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